KembraGM:Adventure 1

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This is the first dungeon that will be visited by PCs.

In the opening corridor, there are no light sources. This will probably result in a surprise in the first room (A).

A. Three skeleton swordsmen, one skeleton crossbowman

B. In this square, there is a pressure plate. Beyond the pressure plate is a magical trap. Setting off either trap will cause the secret doors for B1 and B2 to open. B1 contains the skeleton guardian archer and B2 contains the skeleton guardian swordsman.

C. This is a storeroom. Three skeleton swordsmen and one skeleton crossbowman are found here.

On the racks in the room are 2 longswords, 2 shortswords, 50 crossbow bolts, a dagger, and a warhammer.

D. This is an alchemy lab. The alchemy lab skeleton guardian is found here next to the door.

On the far side of the room is a large table. On the table is alchemy equipment worth 40g and the following potions/etc.: 2 oil of magic weapon, 3 potions of cure light wounds, a potion of mage armor, and 2 potions of shield of faith (+2).

E. This room contains a teleport destination and 3 skeleton swordsmen and a skeleton crossbowman.

F. On either side of the teleport destination are two skeleton swordsmen.

G. In this room are found a huecuva and two skeleton swordsmen.

H. In front of the teleport destination are two skeleton swordsmen and two skeleton archers.

I. This is a teleport trap. In the wall are four small squares and a larger square. (Picture something like an elevator floor selection console.) If the PCs press a small square, it lights up. Pressing the large square results in them being teleported. The first time they teleport, they will end up in location E. The second time, location F. The third time, location G. The fourth time, location H. The fifth time, the wall slides out of the way and a disembodied voice shouts "Identify yourself!" Regardless of what the PCs say, the voice says "Unauthorized entry. Activating guardian."

On the left wall is a socket for a ring. This is how authorized visitors would gain entry.

J. This is where the PCs will find Tashana. She is accompanied by two skeleton swordsmen and a skeleton crossbowman.

On the far wall is a table. On the table are three books (Tieflings and Beyond: Speculations on Long-Term Human-Demon Interaction, Shield Engine Core Maintenance, and Pre-Concordat Pobrezhian Folklore And Other Stories) and a jewelry box. The jewelry box contains Tashana's jewelry, consisting of an amber necklace (100g), turquoise earrings (10g each), and a ring with star rose quartz (50g).